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1. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
You plan on giving this new ewar module to amarr? Why not switch it so every race get a tier 1 and tier 2 bonused ewar capability? For example: Minmatar: target painters and neuts - incapacitating the cap hungry amarr ships Amarr: Tracking disr...
- by LtCol Laurentius - at 2015.10.05 18:27:12
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2. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
I dont know if this point has been raised (it might well have), but the one thing I cant wrap my head around is why you would restrict the ability to dock to XL-structures? I mean, building a "space home" is a goal for a not insignificant segment...
- by LtCol Laurentius - at 2015.03.27 14:42:45
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3. Important Nerf to Station S&I Line Costs - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Gizznitt Malikite wrote: I did not propose this on behalf of 'new players', and I even created a "Con's" section where I specifically mentioned this has the potential to be mildly detrimental to 'new players' by increasing th...
- by LtCol Laurentius - at 2014.03.10 22:54:00
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4. Sticky:[Future Rubicon Point Release] Hull Repair Drones - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: It will be a few weeks since our testing priority right now is the new Universe Data changes that are on SISI as we speak. -Fozzie new Universe Data changes?
- by LtCol Laurentius - at 2014.01.30 15:09:00
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5. Pheonix Fix - in Player Features and Ideas Discussion [original thread]
What is a Pheonix?
- by LtCol Laurentius - at 2014.01.12 23:04:00
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6. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Sura Sadiva wrote: MisterAl tt1 wrote: Nor FW problems are covered. Maybe deny anchoring those within 75km of any signature? So that they are used only in fleet fights and other more unpredictable situations. This could fix a lot of pote...
- by LtCol Laurentius - at 2014.01.09 13:32:00
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7. It would be nice if you could walk around your ship like this. - in Player Features and Ideas Discussion [original thread]
Very customizable ships. Incredibly immersive environments. PVP. Forge your own destiny and story. Ships manned by multiple players....and occulus rift support! Wow. Just wow. CCP, take head. This is gonna be a serious contender.
- by LtCol Laurentius - at 2014.01.02 19:06:00
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8. Proposal: Close the training speed gap beween null and highsec with new boosters - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: Domanique Altares wrote: This idea is ripe to fall prey to an altered version of Malcanis' law. Space rich incomes will determine the market price point of these proposed boosters, and they will end up costing no less (and l...
- by LtCol Laurentius - at 2013.12.05 22:25:00
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9. Proposal: Close the training speed gap beween null and highsec with new boosters - in Player Features and Ideas Discussion [original thread]
Aivo Dresden wrote: So what you're saying is that you can't afford to replace your losses? Then the problem in your case is just that you can't afford to PvP in null. Simple as that. I *KNOW* I can't; so I don't. Hence I joined RvB. Nope, th...
- by LtCol Laurentius - at 2013.12.05 22:22:00
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10. Proposal: Close the training speed gap beween null and highsec with new boosters - in Player Features and Ideas Discussion [original thread]
Aivo Dresden wrote: So what if someone goes on vacation for 2 weeks, not everyone has the time to log in every 7 days and go buy a booster and so on. Are we back to setting alarm clocks at 4h30 am because a booster is running out? Not if you ...
- by LtCol Laurentius - at 2013.12.05 20:26:00
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11. Proposal: Close the training speed gap beween null and highsec with new boosters - in Player Features and Ideas Discussion [original thread]
Domanique Altares wrote: This idea is ripe to fall prey to an altered version of Malcanis' law. Space rich incomes will determine the market price point of these proposed boosters, and they will end up costing no less (and likely far, far more)...
- by LtCol Laurentius - at 2013.12.05 18:53:00
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12. Proposal: Close the training speed gap beween null and highsec with new boosters - in Player Features and Ideas Discussion [original thread]
Aivo Dresden wrote: LtCol Laurentius wrote: Oh I am very familiar with the risk vs reward argument. Supposedly, greater risk should mean greater potential reward. But for skill training, its completely the other way around. By the risk/rewar...
- by LtCol Laurentius - at 2013.12.05 18:09:00
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13. Proposal: Close the training speed gap beween null and highsec with new boosters - in Player Features and Ideas Discussion [original thread]
Aivo Dresden wrote: LtCol Laurentius wrote: And just to invite a philosophical discussion: Why should beeing in null come with a cost in training speed? What is your reasoning why that is good for the game? I'll answer this for you. First ...
- by LtCol Laurentius - at 2013.12.05 17:42:00
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14. Proposal: Close the training speed gap beween null and highsec with new boosters - in Player Features and Ideas Discussion [original thread]
Aivo Dresden wrote: Sal Landry wrote: Says the guy whose alliance policies are completely designed around everyone being able to use +5's and not getting podded despite being at war 100% of the time. No one is FORCING you to go PVP and los...
- by LtCol Laurentius - at 2013.12.05 16:38:00
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15. Proposal: Close the training speed gap beween null and highsec with new boosters - in Player Features and Ideas Discussion [original thread]
Aivo Dresden wrote: I see what the problem is. You're one of those "I want everything, with all advantages, without having to compromise" kind of players. Constructive. How old are you? 12?
- by LtCol Laurentius - at 2013.12.05 16:29:00
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16. Proposal: Close the training speed gap beween null and highsec with new boosters - in Player Features and Ideas Discussion [original thread]
Roime wrote: LtCol Laurentius wrote: The proposal makes it possible to attain the same training speeds is highsec bears, at a cost, even if you get podded repeatedly. It is already possible for everybody, everywhere so your solution to a ...
- by LtCol Laurentius - at 2013.12.05 16:15:00
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17. Proposal: Close the training speed gap beween null and highsec with new boosters - in Player Features and Ideas Discussion [original thread]
Aivo Dresden wrote: You want to PvP and you want to do this and that, but you don't want to suffer the penalties that come with it? No one is forcing you to not put implants in your head. If you can't afford to replace them every time you get p...
- by LtCol Laurentius - at 2013.12.05 15:48:00
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18. Proposal: Close the training speed gap beween null and highsec with new boosters - in Player Features and Ideas Discussion [original thread]
Well guys, this isnt a thread about whats wrong with implants. And although I can sympatize with a view to get rid of attributes alltogheter, this thread operates within the parametres of the current status quo. So make your own thread about that ...
- by LtCol Laurentius - at 2013.12.05 13:32:00
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19. Proposal: Close the training speed gap beween null and highsec with new boosters - in Player Features and Ideas Discussion [original thread]
One particular aspect of risk aversion that I have bumped into repeatedly through my 6 years in EVE, is the fear of loosing expensive implants in PVP, while at the same time want to train skills as fast as possible. In more elite PVP organizations...
- by LtCol Laurentius - at 2013.12.05 11:36:00
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20. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: the new core weapon fitting that has AWU and WU for some reason also has gunnery lv2 which makes no sense especially for a missile ship to need. Thats because gunnery 2 is (and always has been) a prereq for training Weapo...
- by LtCol Laurentius - at 2013.11.21 17:00:00
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